Strategy games should always be moving toward their conclusion
The author emphasizes the importance of strategy games always moving towards their conclusion, using the concept of “Burgunian Motion” to support this idea. They give examples of how this principle can be applied in game design, such as in fighting games and Puzzle Strike. The discussion concludes by acknowledging that there are exceptions to this rule and inviting further exploration of the topic.
What are your thoughts on the concept of games always moving towards their conclusion? Can you think of any other examples where this principle has been successfully applied in game design?
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